Games and Learning Styles
نویسندگان
چکیده
In this article, we show a method of research-action performed in a second grade primary school (7 year-old students), where the games are used in the didactic activities in order to improve the students' linguistic skills and to analyse the different styles of learning adopted by the children. This research was conducted according to VK-Selverman model of learning. Firstly, the teacher wrote a fairy tale and secondly she presented it to the students who were surveyed about the following questions: how could they learn it? Why should they learn new things? What is difficult for them? Through a creation of working groups, the students developed different personal strategies of learning, also with the use of a role playing method. Lastly, the children saw a visual novel, where, thanks to the interaction with its characters, they chose a personal "door of knowledge". The research showed that 80% of the students (in a class of 15 children) prefer a visual, not-verbal and kinesthetic approach. Moreover, several stories and animations were created by using Scratch, obtaining a significant improvement of the students' linguistic learnings, mainly in terms of speaking and writing. By a creation of play-stories, the children used the visual method of Scratch programme for learning to sequence properly the writing activities. In the meantime, by interacting with the game, they also stimulated the kinesthetic component. All these activities have been performed in a small group of students, in order to stimulate at the same time, their social competences and their conflicts' management.
منابع مشابه
Impacts of Mothers’ Occupation Status and Parenting Styles on Levels of Self-Control, Addiction to Computer Games, and Educational Progress of Adolescents
Background: Addiction to computer (video) games in adolescents and its relationship with educational progress has recently attracted the attention of rearing and education experts as well as organizations and institutes involved in physical and mental health. The current research attempted to propose a structural model of the relationships between parenting styles, mothers’ occupation status, a...
متن کاملThe Relationship between Student Learning Styles and Motivation during Educational Video Game Play
Educational video games allow for a level of intrinsic motivation and engagement that is not found in other forms of learning. This study determines if students found educational video game play to be a motivating experience and if a relationship existed between student learning styles and levels of motivation. High school psychology students played two short online educational video games and,...
متن کاملThe Relationship between Game Genres, Learning Techniques and Learning Styles in Educational Computer Games
Educational computer game has many similar characteristics like any other genres of games. However its particular aspect is designed to teach, and in which main objective involves in learning a topic. To develop an effective educational computer game, different game genres, learning activities and techniques, and learning styles are important issues for consideration. This paper presents an ana...
متن کاملLearning Objects Types Dependability on Styles of Learning
Theory of learning styles is steadily evolving in several decades and reveals importance of such styles for construction and adoption of adaptive e-learning platforms. Courseware delivery adaptive to learning styles needs precise definition of types of learning objects most appropriate for individual given learning character with its specific learning style. The present article provides results...
متن کاملRelationship between Designing Computer-based Educational Games, and Learning Motivation among Elementary Students
Background: Motivation is an important factor in learning. Educational games increase the learning motivation and understanding of students by creating a sense of joy, satisfaction and involvement. However, it is necessary to incorporate learning elements into the games, differently. In this study, the researcher tried to provide a model for designing educational games and determining its relat...
متن کاملThe Impact of Playing Word Games on Young Iranian EFL Learners’ Vocabulary Learning and Retention
Acquiring adequate vocabulary in a foreign language is very important but often difficult. Considering the importance of learner’s vocabulary learning and retention, the present study aimed at examining the impact of playing word games on young Iranian EFL learners’ vocabulary learning and retention at Irandoostan language Institute in Tabriz. To that end, 50 female learners at the age range of...
متن کامل